Game Review: Conflicts: Operation Barbarossa and Conflicts: D-Day (Android Phone Games)

Post Published on June 26, 2011.
Last Updated on July 12, 2021 by davemackey.

Angry Birds? Who cares. Tetris? Blahh. Minesweeper? Please. Solitaire? Okay. I’m pretty specific in my gaming tastes. I like historical computer wargames. No, not that RTS-stuff “who-can-click” faster genre, but the real stuff that emphasizes mind over eye-finger response time. While there are some exceptions (e.g. the Total War series), I’m generally a fan of turn-based strategical or tactical war games.

There is a fair plethora of these games available for the PC – though still a lack in comparison to the games available in most other genres…but when it comes to mobile games for use on one’s phone…well, until recently you were out of luck. But then came along Joni Nuutinen with two games in quick succession which have single-handedly turned the corner for Android strategy gaming: Conflicts: Operation Barbarossa and Conflicts: D-Day.

While these games are World War II (a historical period I find to be heavily over-simulated), a wargamer can’t be picky when there is nothing else available in the field. Nuutinen has created an intuitive yet challenging series of games on what appears to be a similar engine and this gives me great hope that over time there will be additional releases in the series and perhaps even in other historical eras.

In Operation Barbarossa one takes command of German forces as they launch the initial invasion into Soviet Russia during World War II. One is able to command a variety of units including reconnaissance groups (able to extend line-of-sight), air fleets (able to bombard enemy units), infantry, special forces (e.g. Waffen-SS), tanks, and mobile units.

Over time units earn experience, suffer fatigue, and gain specific abilities (e.g. better resistance to mud when traveling, or an ability to stand firm after losing a battle rather than retreating from the field). Supply plays a key role in the game and new units and special abilities are doled out based on one’s holdings. At key points in the game one is able to trade Victory Points (VPs) for reinforcements.

The D-Day game is very similar, except one is command Allied forces in this case instead of German forces. The number of units has increased – there are now minesweepers, paratroopers, and so on. The variety of abilities one can secure has expanded (e.g. air support), but overall it is a very similar game with a different scenario.

Both games are challenging, yet intuitive. If you read the instructions you’ll fully understand how to play within a few minutes – or if you are like me, you’ll play first and read later. In either case, it isn’t hard to understand the game – though there are a few nuances you may not pick up on immediately if you don’t read the instructions, for example:

  • Resting one’s units is key. Unlike in many other games, new units are somewhat rare, so protecting and replenishing beat down units is extremely important.
  • Some resources (like special orders) are applied to a unit but only applicable for that turn, the next turn the unit will be back to normal.
  • Partisans will appear and interfere with your supply lines.

The Operation Barbarossa game is available in a lite version.. This is the same as the full version except it provides only a limited number of turns – but more than enough to get a thorough feel for the game. While the games are of significant depth and quality, their price is exceptional and I’d encourage any wargamer to go buy them right now – even if you don’t intend to play them. Supporting Joni and folks like him will ensure that similar games are designed in the future. The price is $2.99 per game! Try and find a quality turn-based strategic/tactical wargame for anywhere near that price!

Here are a few small items I’d like to see Joni work on as he continues to develop these applications:

  • The ability to create multiple save games. The games save, but they maintain only one save file at a time. So, you can’t play multiple games simultaneously and even more important, you have to start the game over if you really botch things up.
  • The ability to play as either side. Currently it is only possible to play as the Axis in Operation Barbarossa and only as the Allies in D-Day.
  • The creation of additional games in other eras – such as the Napoleonic Wars, Civil War, World War I, Vietnam, and Korea.
  • The ability to play multiplayer.
  • In D-Day when one wins a victory it says that the Germans won, this is small typographical error.
  • The ability to undo a move if it does not involve combat. Occasionally I accidentally move a unit and there doesn’t seem to be a way to undo the move.
  • The ability to merge combat units rather than resting them.

For those who are interested, here are links to the applications within Android Market:

2 thoughts on “Game Review: Conflicts: Operation Barbarossa and Conflicts: D-Day (Android Phone Games)”

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.